![]() ![]() At the same time, Kent gets away with writing only two-thirds of the book. These direct quotes show readers some of the industry's most memorable moments from the perspective of the people who created them, and provide interesting anecdotes. About two paragraphs per page are block quotes from industry luminaries. In researching this book, Kent conducted over 500 interviews, producing material that's not going to waste. Kent's history includes these events, and continues to as recently as the Japanese launch of the PlayStation 2, in March 2000. ![]() Today's generation of gamers scarcely, if at all, remember the market crash of the early Eighties, when Mattel, Coleco, and Atari waged war. The book's early history of modern video games is likely to have the most appeal. This book is currently an exclusive to the online store .ĭespite the title, The First Quarter is more than a 25-year history. Video games have their history in pinball, which originated in 1927. Games as we know them today were invented in the Sixties, in the forms of Space War and Pong. Kent, is the latest book to detail the history of electronic entertainment. The First Quarter: A 25-year History of Video Games, by MSNBC writer Steven L. Video games have traveled a long and winding road, from being a fad more than two decades ago, to today's industry that rivals Hollywood. The First Quarter: A 25-year History of Video Games ![]()
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